Five Brave RPG Programmers Move from PDM/SEU to WDSc
One of the advantages we have as part of this effort to describe our experiences with WDSC is that we have a channel to report problems directly to the development team inside IBM. This past week they really came through, and fixed a nasty bug with a memory leak (which was probably the source of the Outline View locking up.) We are now beta testing it for them, and so far it is looking good. Great job IBM!
Because the Outline view is now usable, I am back in the WDSC environment, and it is helping. Since the bug fix (which should be available on their web site in the near future), WDSC takes much less time to load, and the individual functions seem to work faster as well. One item we discovered during this process is that there are diagnostic logs which may grow very large over time, and just clearing the log files will make a significant difference in the startup speed for WDSC. Another tip to help keep it from locking up is to use one of the compile options 1st, to be sure that the library list for WDSC is correct, and that it can find all the files and /COPY members that it needs to create its indexes with.
Now that I am using the Outline view more, I have some ideas on what I would like to see it do, that are not in it right now. We will be having an internal discussion on developer topics later this week, and will probably send in to IBM a list of features we would like to see after that meeting. One of the first things on my list would be a quick way to jump back and forth between the editor in full screen mode, and the related outline view (right now I can go from full screen to the multiple window view, but there is no key combination to shift back to the previous editor session AND shift into full screen mode.) The other big item would be a “find” option in the outline view; so that I don’t need to scroll through data structures, fields, files, etc looking for a field name, or could quickly position to a subroutine in a long list of them. (These are minor items compared to the bug they just fixed; so thanks again guys.)
And now, back to the code...
Posted by at November 29, 2004 12:29 PM
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